![]() zombies? grappling hooks? THOSE are super realistic to you? It's a game, enjoy playing it, stop finding pointless little things to get hung up on, it's really not that big a dealĮdit: I think the comment you quoted was intentionally badly spelt and written as a joke. It might be a little artificial, but then. Those are some of the kinds of moments that make it an interesting game, as opposed to a one weapon button mashing hack and slash of days gone by. I find the game more immersive when I am hacking down hordes of zombies, and because I am not looking at durability, it becomes useless, so I am forced to swap under the stress of the combat. One of the mechanics of said game are so you cant just play from start to finish with just one wrench. Believe it or not, this game is not aiming for super realism. THAT's what breaks immersion for you? they're practically limitless anyway, and after the first few missions, you should never find yourself running out of weapons, so it's not like you'll notice them breaking since you'll find newer and better weps before that happens. I have long since beaten the game, and because of this I loved every second of it. I ended up finding this a couple days after my original post. Originally posted by Frag Maniac:I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs. Plus there are many weapon upgrades you'll acquire, some of which add durability. ![]() The limited number of repairs if anything only serve as a reminder of this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. Seriously though, I really think you should try the game as is before doing this. You're basically just editing the 1.0 to 0.20. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)įor example you would change, to. Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. Make sure to use the shell folders described (data/skills). I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs.ĭon't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.įollow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out.
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